I’m just your average college art professor, married to a former video game tester/practicing genius, living in a house full of techie crafts and digital pinball machines, trying to make this world a more equitable place to live in. Tale as old as time. My undergraduate degree is a B.S. in Psychology and my graduate MFA work was in Digital Art and Sculpture. I’ve worked all kinds of jobs from camp counselor to IKEA designer, to van driver, to college professor. Being a professor is the best one though, for sure.
MICA, the college where I work, is like an artist compound nestled in the city of Baltimore; it’s truly the most amazing place to be a creative thinker and maker. Sometimes I can’t believe my job is to work with such incredibly talented students and help them discover their way in this windy world. I think I’m pretty lucky!
My own practice is fairly centered around creative pedagogy and reforming higher education, but I also identify as a community artist/designer/nerder/crafter. As I say, “I teach, I make stuff, I talk about teaching and making stuff.” That’s really it. I’m interested in work that promotes and challenges systems of fairness, equality and FUN! I believe that art and design and making and crafting are powerful tools for change and it’s quite an honor to work and live that mission every day.
Oakland-based Brazilian with an Electrical and Computer Engineering background. I used to work as a (circuit) designer for integrated-circuit manufacturing research companies. Lately, I’ve been exploring the possibilities and limitations of technology-mediated interactions.
I’m currently a design-engineer at BeatBots in San Francisco, where I prototype interactive robotic toy designs, and a member of the art and design collective Astrovandalistas, based in Mexico City.
New American Public Art is a studio of designers, architects, engineers, programmers and artists who develop beautiful, interactive public space. Our work is more than physical form: it is the social curiosity and interaction of the public with the place. The work isn’t static; it is a dynamic experience of participants engaging with each other, exploring their environment, and forming social bonds.
We believe active engagement with public space quickens understanding, deepens interest, empowers activity, and leads to positive healthy exchanges between people. We make interactive experiences and urban installations that facilitate these exchanges.
I make visual art that spans computational art, performance,
installation, painting and object-making, using collage, remix,
automation, indeterminacy, and randomness to bear upon the computer and the Internet as machines that regulate and restrict just as much as they can be used to disrupt and resist dominant codes of seeing and being.
My art practice reflects on our relationship to media technologies,
especially surveillance and mind control, and in the process
contemplates what a post-human art may look like. Organized under the umbrella concept of Cruft, I take apart, juxtapose, recycle, and
interrupt the relentless flow of media to reveal a relationship in
which we don’t simply consume media, but are also consumed by it.
Recent exhibits include the Generative Art International Conference,
Rome, Italy 2013; PRISM Breakup @ Eyebeam, NYC 2013, ReFest / Art+Tech Festival 2013, organized by CultureHub at La Mama, NYC 2013; Neuromast: Certain Uncertainty and Contemporary Art, Franklin Street Works, Stamford, CT 2013; Interrupt II Festival & Conference, Brown University, Providence RI 2012; CGIV2011, Digital Art Gallery, Computer Graphics, Imaging and Visualization, Singapore, 2011; DRHA 2010 Conference: Digital Resources for the Humanities and Arts, London, England, 2010.
I am currently an Assistant Professor at Southern Illinois University Carbondale.